<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Matt Oztalay</title>
	<atom:link href="http://oztalay.com/matt/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://oztalay.com/matt</link>
	<description></description>
	<lastBuildDate>Sat, 03 Jul 2010 01:45:03 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>kActor Physics Door Tutorial</title>
		<link>http://oztalay.com/matt/?p=467</link>
		<comments>http://oztalay.com/matt/?p=467#comments</comments>
		<pubDate>Fri, 26 Mar 2010 02:57:24 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[door]]></category>
		<category><![CDATA[kActor]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[udk]]></category>

		<guid isPermaLink="false">http://oztalay.com/matt/?p=467</guid>
		<description><![CDATA[New tutorial uploaded to here: kActor Physics Door Tutorial for UDK.]]></description>
		<wfw:commentRss>http://oztalay.com/matt/?feed=rss2&amp;p=467</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Judge, Jury, OBJECTION!</title>
		<link>http://oztalay.com/matt/?p=460</link>
		<comments>http://oztalay.com/matt/?p=460#comments</comments>
		<pubDate>Wed, 10 Mar 2010 08:52:14 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blackjack]]></category>
		<category><![CDATA[game design workshop]]></category>
		<category><![CDATA[gdc]]></category>

		<guid isPermaLink="false">http://oztalay.com/matt/?p=460</guid>
		<description><![CDATA[Below are the (still in progress) rules for a game developed by Jonathan Yao, Ben Throop, Stan Chin, and I as part of the 10th Annual Game Design Workshop. In this exercise we were tasked with, in 45 minutes, creating a game that will trigger the emotions of Schadenfreude and ambivalence in the players. The [...]]]></description>
		<wfw:commentRss>http://oztalay.com/matt/?feed=rss2&amp;p=460</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Saratoga Sabotage</title>
		<link>http://oztalay.com/matt/?p=458</link>
		<comments>http://oztalay.com/matt/?p=458#comments</comments>
		<pubDate>Wed, 10 Mar 2010 08:18:57 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game design workshop]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[oregon trail]]></category>
		<category><![CDATA[sissyfight 3000]]></category>

		<guid isPermaLink="false">http://oztalay.com/matt/?p=458</guid>
		<description><![CDATA[Below are the rules to Saratoga Sabotage, the Oregon Trail-themed modification of SiSSYFiGHT3000 developed by Rory Fitz-Gerald, Jon Manning, Leo Cho, Taylor Kalajan, Ryan Milligan, and I as part of the 10th Annual Game Design Workshop at GDC this year. Players: 4 to 6 Players start with 5 white poker chips, and five blue poker [...]]]></description>
		<wfw:commentRss>http://oztalay.com/matt/?feed=rss2&amp;p=458</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Developer&#8217;s Conference 2010</title>
		<link>http://oztalay.com/matt/?p=455</link>
		<comments>http://oztalay.com/matt/?p=455#comments</comments>
		<pubDate>Mon, 08 Mar 2010 08:52:43 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[game jamming]]></category>
		<category><![CDATA[gdc]]></category>

		<guid isPermaLink="false">http://oztalay.com/matt/?p=455</guid>
		<description><![CDATA[I will be attending the 2010 Game Developer&#8217;s Conference in San Francisco, CA from Tuesday until Saturday. Jeremy Griffith and I will be traditional game jamming on the 2nd floor of the main conference building each day at breakfast and possibly lunch. Come find us if you&#8217;re interested in joining us.]]></description>
		<wfw:commentRss>http://oztalay.com/matt/?feed=rss2&amp;p=455</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Traditional Game Jamming</title>
		<link>http://oztalay.com/matt/?p=378</link>
		<comments>http://oztalay.com/matt/?p=378#comments</comments>
		<pubDate>Wed, 17 Feb 2010 06:28:24 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Essays and Opinions]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game jams]]></category>
		<category><![CDATA[traditional games]]></category>

		<guid isPermaLink="false">http://mattoztalay.wordpress.com/?p=378</guid>
		<description><![CDATA[Along with Jeremy Griffith, Amanda Cha, and Linnea Harrison, I help to operate the Ringling College of Art and Design&#8217;s Game Design Club. Our mission is simple, to provide a structured and regular forum for Ringling students to engage in curriculum-based and extracurricular game design activities. In the first semester of each academic year the [...]]]></description>
		<wfw:commentRss>http://oztalay.com/matt/?feed=rss2&amp;p=378</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Drawing Parallels</title>
		<link>http://oztalay.com/matt/?p=363</link>
		<comments>http://oztalay.com/matt/?p=363#comments</comments>
		<pubDate>Tue, 28 Apr 2009 10:46:06 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Essays and Opinions]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[level design]]></category>
		<category><![CDATA[theatre]]></category>

		<guid isPermaLink="false">http://mattoztalay.wordpress.com/?p=363</guid>
		<description><![CDATA[I spent ten years in community and school-based theatre. During my time as an active thespian, and particulraly with my last director, I was exposed to the &#8220;I Want&#8221; statement. The basic premise is that with each line spoken, the character the actor is portraying wants something. For example, in the Stargate SG-1 episode &#8220;Singularity&#8221; [...]]]></description>
		<wfw:commentRss>http://oztalay.com/matt/?feed=rss2&amp;p=363</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Empire: Total War Critique</title>
		<link>http://oztalay.com/matt/?p=342</link>
		<comments>http://oztalay.com/matt/?p=342#comments</comments>
		<pubDate>Fri, 17 Apr 2009 21:49:28 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[empire total war]]></category>
		<category><![CDATA[game review]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[rts]]></category>
		<category><![CDATA[the creative assembly]]></category>

		<guid isPermaLink="false">http://mattoztalay.wordpress.com/?p=342</guid>
		<description><![CDATA[The Total War series, brought to you by The Creative Assembly, is a series of real-time strategy games, each strongly rooted in a single historical setting per game. Before Empire, The Creative Assembly released Shogun, Rome, Medieval, and Medieval II. The games never progressed past the mid-1600&#8242;s, and finally TCA developed Empire: Total War, to [...]]]></description>
		<wfw:commentRss>http://oztalay.com/matt/?feed=rss2&amp;p=342</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Suspension of Disbelief</title>
		<link>http://oztalay.com/matt/?p=212</link>
		<comments>http://oztalay.com/matt/?p=212#comments</comments>
		<pubDate>Mon, 13 Apr 2009 16:48:51 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Essays and Opinions]]></category>
		<category><![CDATA[bones]]></category>
		<category><![CDATA[bsg]]></category>
		<category><![CDATA[dollhouse]]></category>
		<category><![CDATA[fringe]]></category>
		<category><![CDATA[house]]></category>
		<category><![CDATA[suspension of disbelief]]></category>

		<guid isPermaLink="false">http://mattoztalay.wordpress.com/?p=212</guid>
		<description><![CDATA[I&#8217;ve found a common thread running through the major complaints about a lot of TV shows these days, and not just the ones grounded in science fiction. I hear, all too often, &#8220;that&#8217;s not possible&#8221; or &#8220;that&#8217;s not how that works&#8221; or &#8220;you can&#8217;t do that&#8221;. This ends up being a fundamental problem with a [...]]]></description>
		<wfw:commentRss>http://oztalay.com/matt/?feed=rss2&amp;p=212</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Things I Learned at GDC2009 (Abridged)</title>
		<link>http://oztalay.com/matt/?p=210</link>
		<comments>http://oztalay.com/matt/?p=210#comments</comments>
		<pubDate>Fri, 10 Apr 2009 01:50:49 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Postmortems]]></category>
		<category><![CDATA[game developers conference]]></category>
		<category><![CDATA[gdc]]></category>

		<guid isPermaLink="false">http://mattoztalay.wordpress.com/?p=210</guid>
		<description><![CDATA[A summary of the notes I took while I was at GDC attending various seminars and round tables. Not very organized, but do enjoy. For the full version, go to my post on the Ringling Game Design Club blog. Surprise your player by surprising yourself. If the player isn&#8217;t having fun, it&#8217;s your fault. Nail [...]]]></description>
		<wfw:commentRss>http://oztalay.com/matt/?feed=rss2&amp;p=210</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Redaction</title>
		<link>http://oztalay.com/matt/?p=202</link>
		<comments>http://oztalay.com/matt/?p=202#comments</comments>
		<pubDate>Wed, 08 Apr 2009 09:26:16 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
				<category><![CDATA[Personal Updates]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[power]]></category>

		<guid isPermaLink="false">http://mattoztalay.wordpress.com/?p=202</guid>
		<description><![CDATA[I&#8217;d like to redact an earlier post regarding my formerly ill opinion of Powerpoint Slideshows in general. After seeing many well-executed slideshow presentations at the Game Developers Conference last week my faith has been restored in the power and utility of slideshow presentations. Thank you to all the people who spoke with well-utilized slideshows, you [...]]]></description>
		<wfw:commentRss>http://oztalay.com/matt/?feed=rss2&amp;p=202</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
